Oct 8, 2026Changed
A pass over every screen for the things that made Pokébot feel half finished. Nothing new to learn; a lot that now just works.
Doors. A 🕹️ Home button on every screen (about forty had none), and the hub's More… menu now reaches every feature. Every "type /x" sentence became the button that does it: cooldowns on the quiz, the mystery box and /pickcard offer 🔔 Remind me, reminder DMs carry Claim and Turn off, empty screens say what to do next, and a press on an old or borrowed screen opens your own instead of failing.
The League. A 🗺️ Map door on the League hub and the gym board, Home on the map, towns and the partner screen, every refusal with its button, one Pokédex total everywhere, a Box that is called a Box, and the duel picture shows both trainers' sprites.
The Arena. Tower and Ranks doors in /arena, Watch that lands on the battle, result cards that say what really happened ("never showed" instead of "beat X in 1 turn"), one name for every format, and an Arena line on /profile and the leaderboard. The page shows pay, Battle Hours and cups only when they are open to you, and the Tower card says what it pays.
The rulebook. The server welcome rebuilt with buttons and today's numbers, /help listing every command, /guide gaining an Arena chapter and a Region chapter, odds and energy numbers read from one place, the 💎 pouch and the coin history in words, and thirteen stale announcement claims fixed.
The website. The header fits tablets and small laptops, the Arena has a door in the nav, on the home page, on profiles and on the leaderboards, home and FAQ describe today's game, an Updates page lists everything, and the leftovers from the move are gone.
Oct 8, 2026Changed
No more remembering /daily: the first thing you do each day (UTC) counts as your daily, and a short note says what it paid. A streak is simply the days you played; a 48-hour grace still forgives one quiet day.
It pays a week that repeats: 30 coins · 40 · a Standard pack · 60 · 80 · 💎2 · a Premium pack on day 7. On top: 💎5 at a 14-day streak and a Legendary pack at 30 (and every 14 and 30 days after). League trainers still get +3 steps every day.
/daily now shows your week as a card — which days are in, what today paid, what tomorrow brings — and claims today's if nothing has yet. The hub's "Daily ready" and the 🔔 reminder now run on the UTC day, so the daily never drifts later and later.
Oct 7, 2026New set
134 new cards · 30 holos · 6 Special Illustrations are in the packs.
The chase: Charizard · Ho-oh · Celebi
Oct 7, 2026Added
The Arena now pays like the rest of Pokébot. Every battle pays coins (a Quick battle win pays 25, a loss 8; friendlies and AI battles less), your first win of the day pays +60 coins and a pack energy against a real trainer or +30 against the AI, and your first Arena win ever pays +250 coins. Battle coins cap at 200 a day, so the League stays the money road.
Bring your own Pokémon. Next to the random deal you can now take three Pokémon from your League party into Quick battle (everyone fights at level 50 there, so the ladder stays fair) and at their real levels into friendly rooms and practice. Wins with your own Pokémon grow their bond.
Battle Hours at 01:00 and 18:00 UTC pay double coins for an hour, and a Daily Cup starts at each one: sign up from /arena or the Arena page, the champion gets 💎3 and 150 coins. The Weekly Cup (💎10) keeps its Friday slot, and anyone can host a tournament now, with an optional entry fee that becomes the prize pool.
Season 1 is ranked. The top three on each ladder at the end of October get 💎10, 💎5 and 💎3, and everyone who placed keeps a Season 1 title.
Trainers are earned now. You start with a small set; the rest unlock with coins, gems, wins, ladder tiers, Tower streaks or by beating a Tower Boss. The Battle Tower deals one team a day (no more re-rolling), pays a pack energy per boss beaten and gems at streaks 21 and 49, and has its own streak board.
New doors: an Arena line and button in /play, Arena buttons on gym and duel results, and Arena quests on the daily board. Challenges that nobody shows up for now say so instead of waiting forever.
Oct 7, 2026Added
Every few hours one of the three legendary beasts turns up in a town for one minute. Everyone there gets one throw with their best Poké Ball — catch it and it joins your League team at level 50. If nobody does, it flees to another town; /map shows where each was last seen. You can catch each beast once.
Oct 7, 2026Added
Type /map to see the Pokébot region: every server with players is a town on one map, and the ones you have played in light up. Server admins can name their town and pick its type in /setup — League wild Pokémon of that type turn up more often there.
Every town has a Gym run by one of its own trainers with their League team. Claim an empty one, or beat its leader to win the town badge (and 500 coins the first time). Gym fights are level 50 on both sides, so new trainers have a fair shot, and nothing you lose there costs your real team anything. Win eight town badges from eight towns to become a Region Champion.
Oct 7, 2026Added
Your favourite Pokémon is your partner, and the bond between you shows as ten hearts on your trainer card and your website page. It grows a little every day from what you already do — your daily, votes, packs, quests, trades, League wins and a pat (press 🤝 Partner on your own /profile), up to 12 a day.
At 160 it can evolve — you choose when, and which, if it has a choice. If your partner is one of your League Pokémon, it is that Pokémon: the same bond, the same evolutions as in the League.
Oct 7, 2026Added
Press ⭐ Favourite on your own /profile and pick any of the 1,025 Pokémon by name or number. It stands next to you on your trainer card, beside your name on every leaderboard, behind your binders on the /binder desk and on your thepokebot.com page. Caught it shiny in the League, or own a shiny card of it? Then you can show it shiny.
🧢 Trainer picks who you are: Red and Leaf for everyone, every other trainer once you beat them in the League. Your trainer fights on your side of every battle picture, and it is the same trainer in the Arena — pick one in either place and both follow. Change either any time, for free.
Oct 7, 2026Added
Your /binder binders now sit on your website profile, drawn just like in Discord. Open one and flip through its pages, with the cards you still need greyed out in their pockets. Every binder has its own link to share.
And you can edit them on the website: in My collection → My binders rename a binder, change its colour or cover, buy pages and drag cards between pockets, at the same prices as in Discord.
Oct 7, 2026Changed
The little coloured dots that marked a card's rarity are gone. Every card now shows Pokébot's own rarity gem — a crystal cut like a Poké Ball — in your binder, your packs, the market, trades, the forge and everywhere else a card turns up.
The gem climbs with the rarity: grey Common, green Uncommon, blue Rare, purple Holo, pink Ultra Rare, rainbow Special Illustration and gold Mythical, with orange for Promos. And the rarer the card, the more it moves — a single glint, then sparkles, a glowing button, and a Mythical that wobbles like a Poké Ball mid-catch.
Oct 7, 2026Added
Getting a Pokémon out of your party meant standing in your PC and swapping something out, which nobody could find. Open any party Pokémon and the move menu now has 📦 Send to the PC box — no swap, nothing to pick in return. Your last party Pokémon stays with you, and the PC still has to have room.
And a new setting on /pokemon box: 📥 New catches · party or PC. Turn it to PC and what you catch waits in the PC instead of joining your team. Your first Pokémon always comes with you, and a catch never goes to a full PC — so nothing is ever lost to the setting. Thanks to the trainers who asked for both.
Oct 7, 2026Changed
A card drop gives three cards, and every one of them was rolling the full rarity table — so a drop took three swings at a Special Illustration where a pack takes one, and it is free every half hour. Two of them landed minutes apart tonight.
A drop now holds a 🌈 Special Illustration about 1 in 84 instead of 1 in 23. Every other rarity is where it was.
Oct 7, 2026Fixed
Some sets print the same Pokémon twice — Skyridge has a 🔵 Rare Articuno and a ✨ Holo Articuno, and they are different cards. But the 1st Edition numbers were counting them as one, so the two printings numbered through each other: the first Holo anyone pulled came out 🥇 #3 behind two Rares, and it could never be a 🌍 World First, because #1 belonged to the Rare.
Every printing now runs its own 🥇 #1 to #100, with its own 🌍 World First. Cards already in binders have been renumbered the same way — oldest copy of each printing first.
Nothing was taken away: no card lost its number, no 1st Edition became Unlimited, and no World First changed hands. The only thing that changed is that printings which could never have a World First now have one, and they went to the trainers who pulled them first.
Oct 7, 2026Changed
Buying or chasing packs aimed at a brand-new set was already shut for its first seven days, so its 🥇 1st Edition rush could not be bought. But a random pack still found the new set as easily as any other, so opening lots of them farmed it sideways — Skyridge went live and within the hour most of its 🌍 World Firsts were gone, taken by a handful of trainers.
For its first week a new set is now half as likely to turn up in a random pack. It goes back to normal by itself when the lock lifts; packs you buy or open aimed at a set are unchanged.
And one trainer can now take at most 25 🌍 World Firsts in any one set. Past that, the #1 of the next new card they pull is held for the next trainer, and theirs is 🥇 1st Edition #2 instead — so the World Firsts of a set are shared out instead of going to whoever opens fastest. The count is of World Firsts you have earned, so trading one away does not make room for another.
Oct 6, 2026Fixed
Every set in rotation was from 1999–2002, and between them the game printed exactly two Ultra Rares — Shining Gyarados and Shining Magikarp. So every Ultra Rare outside a pack was a coin flip between those two cards, and in one week they went from rare to everywhere. Thanks to the player who asked why.
When the sets in rotation print this few of a rarity, wild drops, the mystery box, /pickcard and the vote, journey and gem-box cards now reach back into the Vault for it — those arrive labelled 🕰️ Throwback. Packs and Wanted Board hunts are unchanged. It sorts itself out as the EX era rotates in.
To undo the flood, everyone keeps one copy of each of the two, and the spares were refunded at full Ultra Rare price. 🥇 1st Edition and World First copies, graded cards and cards at the graders, ✦ shinies, error cards, 🔒 locked cards and anything listed, in a trade or on a showcase were never touched. Affected players got a DM.
Oct 6, 2026Fixed
In the League and the Arena, False Swipe could knock a Pokémon out. Now it stops at 1 HP, like in the games, so you can weaken a wild Pokémon safely before you throw a ball. Thanks to the player who reported it.
Oct 5, 2026Changed
Press 💰 Sell on the market and pick a kind: 🃏 A card, 🎴 Packs, 🎨 Paints, 🖼️ Frames & titles, 🎒 Items or 🪶 Trinkets. Then pick the thing from a short list. The price comes filled in with what it last sold for, or what it costs in the game, and you set the price for each one.
Fixed: after yesterday's update, /play, quizzes and pack battles sometimes said "the application didn't respond". A second Accept on a finished pack battle no longer wipes the result.
Oct 5, 2026Added
Open one of your cards with /card view and press 🌿 Release. Set a 🪙 coin price, a 💎 gem price or both, plus a lowest price only you can see. The card shows up right after one of your server's normal wild drops, and the first person to press Buy gets it.
Every hour nobody buys it, the price drops 10%, but never below your lowest price. The card stays yours until it sells, and it comes home after 48 hours if it doesn't. Each player can release 2 cards a day, and a server gets at most one released card for every 3 drops.
Oct 5, 2026Added
The market has a new 📦 Items board. You can sell sealed packs, slab paints, Gem Shop frames and titles, tokens, Poké Balls, League items and journey trinkets. Press Sell an item, choose what to sell and how many, and set a price. An item leaves your stash while it's listed and comes back if you take it down.
Oct 5, 2026Added
Anything on the market can now have a 🪙 coin price, a 💎 gem price, or both, and the buyer chooses how to pay. Gem sales have no house fee. /market list has a new gems option, and Sell on market after grading asks for both prices.
Oct 5, 2026Added
/card view now has a 📜 History section. It shows who pulled the card, and every trade, gift, market sale, auction, offer and pack battle that changed its owner, with the price paid. Cards pulled before today start their history with their current owner.
Oct 5, 2026Added
/packbattle someone in the channel: you each spend 1 ⚡ energy and open a pack of the same set, side by side. Every card scores by rarity (Common 1 up to SIR 100, a shiny ×5), and the better pack takes all 10 cards. Rematch from the result.
Oct 5, 2026Added
After a card comes back from the graders, 🏷️ Sell on market lists it straight away, with a suggested price from recent sales.
Oct 4, 2026Fixed
The 12-hour wait used to start when you claimed, not when you voted, so claiming late could block your next vote even though top.gg had already taken it. Now /vote goes by the time of the vote itself: vote, and you can claim it, every time. The streak counts vote to vote too, so a late claim never breaks it.